🔗 Share this article The Iconic Puzzle Game Couldn't Triumph at The Game Awards — Another Award Type May Address This Issue Whenever a prominent honors show nears, there’s always a clamor to include of new categories to honor underappreciated efforts and satisfy the spirits of followers with niche passions. Another commentator has already made supporting a scary games classification. That would be fantastic. Equally deserving are tabletop games, representing a passionate advocate's mission. But they will have to forgive me if I try to elbow in front just as with other blinkered fanatics, there's a strong justification supporting my request is the most urgent above others. This is the request: There should be an award type for logic-based games. Organizing Gaming Categories Categorizing art by genre is not a science; it remains highly personal, and it will always start arguments concluding with vague boundaries. There’s a reason cinema institutions avoid this approach. Yet it remains an essential concession within the realm of interactive entertainment, that demonstrate such variety they barely qualify as a single art form. To recognize the complete range of gaming accomplishments to gain proper attention, while allowing diverse titles to compete fairly, classification by type becomes crucial. Current Gaming Award Categories Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these six categories effectively encompass many game types, allowing placement for most games within them. Not so for brain-teasing titles. There’s simply nowhere for their placement. Examine these examples from outstanding current releases, showing diverse approaches: the architectural riddles in a particular game, intense tile-matching from another release, engaging interpersonal challenges from additional release. Where could they possibly go within current classifications? Simply put, no category fits. Acknowledgment Issues Many instances occur excellent brain-teasers published annually lacking appropriate categories during gaming ceremonies, if they accidentally match award groups including Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories. One classic puzzle game wasn’t nominated for anything during that awards season Another creative title received no nominations that year Well-received sorting experience was overlooked recently Limited numbers of brain-teasers barely qualified for niche award types Value of Brain-Teasers Frequently they represent small games, yet the craft in brain-teasers holds tremendous importance. Famous handheld logic titles count as most popular titles globally maintaining this status for an extended period. The iconic tile-matching title competes with popular creative games competing to become highest-selling title ever; it’s also in the running for best game of all time. Logic titles represent cornerstones within interactive entertainment, and engaging with almost every other genre. Proposal and Rationale Logic titles wouldn't face this problem. One could readily select five nominees interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude many worthy titles. Restating the point, these represent titles lacking appropriate categories during prominent ceremonies. Brain-teaser creators are working at the challenging frontier interactive creation, producing among the purest expressions of gaming itself. Comparable to movie stunt professionals, they merit acknowledgment. Don't make them wait 35 years.